![]() ![]() While there is a ferryman willing to take people to the island, it is a scam as any living creature will die from the Death Fog polluted water. He will ask the party to slay the Advocate on Bloodmoon Island. Players will want to focus on Jahan, who resides near the Cloisterwood. Note that failing to meet the Source Masters and complete Siva’s rituals can cause Malady to perish at Arx. After even one of these missions, the party can learn Spirit Vision from Meister Siva which will be an important ability. As long as at least two of their related quests are completed then Lohse’s own goal will be much easier. The player has a few options around Reaper’s Coast, including Mordus, Hannag, Saheila, Ryker, Almira, the Advocate, or Jahan. She needs to ensure the safety of Malady, which includes finding at least two Source Masters and learning their secrets. Lohse’s own quest is slightly linked to the main story. However, doing so will destroy the instrument, making it a onetime use item. Boyd’s fine craftsmanship will give the lute the ability to cast powerful blessed magic. Lohse can make a Persuasion check against the demon to hand the lute to Boyd and have her repair it. Those that collected Laslor’s lute can bring it to Fingal Boyd near the Paladin Bridgehead. He will explain a mechanism near the square that unlocks a grate to the dungeon. Another option is to play hide and seek with the orphans in the cavern, which will lead to a passage containing old Withermoore. He instead suggests meeting his master Jahan in Reaper’s Coast.įor alternate routes to the dungeon, a party member with high wits can discover a passageway near the crazed Migo at the south of the ghetto. This will plop them right next to Zillik, who can attempt to expel the demon, but fails. However, Gawin will betray the party at the final junction and run off, leaving the player with the only option to enter the Fort Joy Dungeon. After obtaining the gloves, Lohse (or any other party member) and Gawin will take turns teleporting each other across a chasm to escape Fort Joy. He will ask you to slay a group of gators that swallowed a pair of teleportation gloves. Also around this area is Gawin, who provides a direct path to Lohse’s next objective (though there are several other routes). This can be upgraded later on in the game. After a brief conversation he will hand over his lute. If Lohse is a main character, head to the Fort Joy ghetto campsite and find the bard Laslor. The optimal solution is to wound Lohse until she regains control and comes to her senses. The player can kill Saheila, but she can be important to both Sebille and Ifan’s quests. The remaining members have a choice of who to side with. Speaking to her will cause the demon to take over Lohse and attack Saheila. Lohse will seek the elven seer Saheila located in the ghetto’s cavern. She recommends taking the spell casting Enchanter role but is open to any class the party wants. ![]() If not already a main character, Lohse can be found in Fort Joy ghetto square overlooking the large alter.
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